Drive Mad 2 Walkthrough: First Classic Levels and Level Awards
Published · Updated · 3 min read
How the Classic world is laid out
The Classic world in the game on this site holds 200 levels. The world card on the menu shows your progress as a counter out of 200, and the Levels list numbers every stage and gives it a name. Each row also shows your best time and a stopwatch icon for the level's gold time. This guide walks through the opening levels as they appear in that list and points out which later levels have their own awards.
The first ten levels by name
| No. | Level | No. | Level |
|---|---|---|---|
| 1 | First Gear | 6 | Tip Over |
| 2 | Back Up | 7 | Smash Hit |
| 3 | Rope Bridge | 8 | Square Wheels |
| 4 | Ramp Up | 9 | Loop the Loop |
| 5 | Limo Ledge | 10 | Draw Bridge |
After that come Rocket Car, Flip Vault, Go West, Hyper Car, Snow Plow, Huge Wheels, Rubble Road, Truck Jump, Ball Pit and Pushbox (levels 11 to 20). The names often tell you what to expect, so read the banner at the top of the screen before you press anything.
Level 1: First Gear
You start on a grass block in a yellow monster truck. A white arrow sign points right, toward a wooden bridge that curves up to the finish. Only forward is needed here. Hold the right arrow (or tap the right on-screen button) and the truck rolls over the bridge to the checkered finish. When you cross it, the game takes a snapshot of the moment, adds a short caption, and offers three buttons: Home, Next level and Levels.
Level 2: Back Up
This one teaches the other direction. The arrow sign now points left, and only the left on-screen button is shown, which is a good hint: the game hides the buttons a level does not need. Holding the left arrow took the truck onto the checkered tile and finished the level for us. When we held the right arrow instead, the truck reared up, tipped over and the run failed. A failed run also ends on a snapshot with a caption, but the buttons change to Home, Retry and Levels, so one click puts you back at the start.
Level 3: Rope Bridge
The third level puts the truck in front of a long plank bridge hung on ropes that runs off to the right. It is the first level where the track itself is not solid ground, so watch how the planks react as the truck rolls onto them.
Later levels with their own awards
The Awards tab lists goals tied to specific Classic levels. These are worth knowing before you get there, because the normal way through may not count:
- Level 1, First Gear: the "Wheelie" award asks you to beat it on your back wheels.
- Level 11, Rocket Car: finish after performing a double flip.
- Level 24, Double Trouble: complete it without lifting the barrier.
- Level 36, Domino: beat it without waiting for the dominoes.
- Level 59, Block Breaker: beat it without losing a single ball.
- Level 180: hit the bullseye.
- Level 184: beat it without filling the hole.
There are also awards for beating 5, 25 and 50 levels in a row without losing, for beating the gold time on any level, and for gold times on 50, 100, 150 and 200 levels. One more award is for beating every Classic level.
Practical habits
- Check the arrow sign at the start. It shows which way the finish lies.
- Look at which on-screen buttons appear. If only one shows, that is the only direction you need.
- Use the pause button at the top left if you need a break mid-run.
- Go back to finished levels from the Levels list once you know the route, and chase the gold time.
More from the blog
- Drive Mad 2 Worlds: Classic, Space, Winter, Monster Truck, VS
The four worlds in this build (200, 15, 25 and 25 levels), sample level names from each, and how the VS cup races and Awards tab work.
- What Drive Mad 2 Is: Martin Magni's No-Steering Physics Game
The game here is Drive Mad by Martin Magni, a Fancade game. Why it is called Drive Mad 2, what you control, and the keys we tested.